Monday, December 1, 2025

medusa_update

 Through the two weeks I got sent a new rig. referencing the new rig worked for the a couple of the animations but not the walk, run or sneak. so I spent time remaking those with the new rig.  then i went back to the other animations and refined the ear and tail animations. I got them into unreal and sent them to the tech artist to do the state machine. 




Thursday, November 13, 2025

Medusa update

 With the time a had with the new rig. there were problems at the start so i ended up making the sneek animation with last weeks rig. i wasnt able to refine all the other animations but in this coming we i am getting a new rig and re animating while the tech artist is trying to figure out how to solve the reference problem.




Thursday, November 6, 2025

medusa_mouse_animations_v2

 I was given the model and rig 11/5. With the new model and rig I was given. I redone the walk cycle, push, jump, idle and, run animations. there is still a lot to refine on these animations. I'll continue to work on it. we need to get the tail attached and rigged. After working on the animations. I pushed all my files to perforce and put the files into unreal engine. 

I brought in the old stepped animation as my reference, made my key frames, made sure I was moving all the controllers. I clamped the frames. I repositioned some controllers so there were fewer clipping. still more to refine.  








Thursday, October 23, 2025

Proxy_Key_poses

 Rat_Push













Rat_Idle












Rat_Walk












Rat_Run












Rat_Sneak












Rat_Sneak_Against_Wall












Rat_Attack



medusa_update

 Through the two weeks I got sent a new rig. referencing the new rig worked for the a couple of the animations but not the walk, run or snea...